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Re: [HoE] New Blast Rules (possible spoilers)
Jim Burzelic wrote:
> > I had a Tanker truck blow up with these new
> > rules and watched as a 10D20
> > (yeah it was big) explosion reached 60 yards and..
> > quit. Seemed odd.
>
> Yes, that does seem odd. I guess a quick fix I'd
> suggest is once you reach the 60 yard threshold start
> subtracting dice every five yards for that extra oomph
> that explosions like these seem to need. The explosion
> above would've gone 110 yards to the last d4! Boom.:)
This was how the explosions were handled in DL at one time. I didnt see
the problem but I guess someone did. :) What was truely scary was an
old style flamethrower going up. IIRC it did 1D20 or 1D10 for every shot
left in the tank. (DL) You got one with 20 shots in it and..well. BOOM.
250 yards of flaming goodness! Who needed Ghost rock bombs? :)
--
David Heth
"<BLAM BLAM BLAM> Hey Nazi! That's American for "I am over here!""