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Re: [HoE] New Blast Rules (possible spoilers)



At 02:20 PM 2/8/00 , you wrote:
>Steve Crow wrote:
> > I don't think it works that way.  Since damage goes down by a die type,
> > pretty much all explosions are limited to a 50-60 yard radius.  It goes,
> > say, 6d12 - 6d10 - 6d8 - 6d6 - 6d4 - Nothing!  Of course, you can set 
> up d20
> > and above explosions, but you're then playing an escalating arms race 
> to see
> > how much damage you can do in your campaign.
>
>What I meant was, Nuke has a blast radius of 10 yards. What if the
>Raptor was carrying Durandal bombs with a blast radius of 20 yards?


with the 1d6, though, and -1 per radii away, odds are if your more then 3 
radii away you take no damage.

TBS
Z is for Zombie, That's good enough for me