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Re: [HoE] Re: The Timeline. (What did we do for 100 years?
On Fri, 04 February 2000, Ghoestrtr@aol.com wrote:
>Guass weapons (recoilless magnetic impulse arms that >fire heavy metal slivers- which the oh so secret >CIA's Nondiscernable Biological Injector is based >upon),
<snip of cool tech items>
>EMP guns?, nanites (currently in developement)?, lord >knows what else...
>
> ok...I'm done with my anti-Luddite spiel.
>
> Chris "Better Living Through Chemis... er... >Technology" Gores
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Hmmmm Chris, you gotta good point. Furthermore you list has given me an idea for game mechanics. That is, some of the items on this list are pretty scary. Personally, I think my PC fooling around with tech he does not understand can really creep me out.
(This just gave me an idea for a quantum probability wave collapser. Say if you hit, it forces 1 die of your total die rolled for any skill to be a "1". Better hope you make your reliability rolls, otherwise it backfires.)
Or worse still, high tech in the hands of a mad overlord, bent on mass distruction.
In other words, high tech can enhance the game greatly, and still be very "in-genre."
Jeff "Maybe if we ask him nice he will write some of this high tech stuff up, and post it here." Tolle
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