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Re: [HoE] AB Cost!



>
> > In my game Sykers and Doomies buy each power seperately and raise them
> > seperately like the old system. To offset the
> > steep punishment of a Doomies bust, which occures more often now, when they
> > bust they draw a card. If its the Black Joker then they get mutated.
> > Sykers just use the Brainburn table.
>

> I like your idea, but where does blastin come into the picture?
> I mean, if the sykers wont use the skill, i will see alot of sykers with 1 or 2
> in blastin'
>
> I am not sure what to do, but im going to do something to nerf the AB's
>

The Blasting Skill is gone in my version. Its replaced by all the abilities
Levels.
Anything that might require a blasting roll independant of a Power, which I havent
seen but you never know,  would
be rolled at the Sykers highest Power level. IE if he had a power at 5 he would
roll 5 (knowledge) Dice to make the check.
    This is treated differently than the Doomies who actually need the Faith skill
since is has more uses than just to make
power checks. I dont make them buy it seperately. They have a faith equal to their
highest miracle. Its a freebie but they do
have worse things happen if they bust.
David