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[HoE] armour



this mail contains number anmounts for monsters, if you don't want to see don't
read












ok, hi all
i got a question for ya'll. I've been running a campaign for over a year now,
and I want to give the players some more difficulty. The one facter that seems
soo unbalanced in monsters tough is armor. I mean armor level 2 will pretty
much eliminate most pistols. Automatons have like 3, which is a monster that
would fit into a plot. THat seems real gross to me. I mean, am i getting the
wrong idea about how scarce AP ammo is? None of my characters have any decent
supply of ap ammo. in fact i think one player has one coveted clip of ap 3
ammo. the only person who has a consistent source is the templar with one level
of sharpness on his sword. how often do you give your players ap ammo marshals,
what levels of armor do you use on a regular basis. what is gross/fair. now i
want it to be difficult, but not a slaughter? anyone's opinions would be much
appreciated. 
thanks
rob kukuchka