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Re: [HoE] Brand New Junkers & easy tech [Hopler]



Standard Engineering/Electronics roll. With a
design-book, probably a Foolproof(3) Science roll
(Onerous (7) if using default, rather than penalties).
Probably Onerous(7) - Hard(9) to find components to
build it, though.

--- Scott Hacker <smilingbandit2@yahoo.com> wrote:
> Okay, here's the deal.  A member of my friend's
> posse
> just became a junker.  Now, as a newbie, does he
> start
> with any powers?  If he doesn't, what can he do?  I
> figure, based on what the book says, he can build a
> g-ray converter, spirit batteries, and other basic
> components.  Would there be anything else he could
> do?
> Also, does a device have to use one of the junker
> powers for a junker to build it?  What if a junker
> wants to build something simple, like a watch?  We
> figured we should just guesstimate the parts
> required,
> and make some kind of Occult Engineering roll, but
> official input would be good.

=====
The always backlogged Michael Shindler, ICQ #13820058
"What training? We sat around, drank coffee, and watched women's tennis" - Squirtle on _Norm_
http://members.xoom.com/martin_etc/links.htm
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