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[HoE] [HOE] Plot help
What I should have said is that my posse is the few, the proud. I actually
have 4 players but it is a rare occassion when they all get together. I
have a paraniod syker, a junker, an orphaned survivalist biker, and an
unstable gunfighter. As to who they could go to for help, this is a new
posse and they have very few contacts. Also, I'm reluctant to use NPCs as
combat augementation for the posse. I like the bolthole idea, though.
-Thomas "No, it's claws are only two feet long" Mayfield
<<Date: Fri, 7 Jan 2000 08:04:26 EST
From: Risik@aol.com
Subject: Re: [HoE] [HOE] A little creative help...
In a message dated 01/06/2000 8:39:02 PM Eastern Standard Time,
dragonboyblue@mindspring.com writes:
<< Alright, here the deal: I've an adventure concept and am about ready to
start. I need a few ideas to help flesh it out. >>
Well first question; what do you have in your posse? If they are low
powered then who can they go to for help? If there is a templar or heretic
then they are good people to get help from. If the group is not combat strong
then how about the templar telling them about(or haveing then research) a
backway into the base (sort of a bolthole that you can only open from one
side and the templar is on the wrong one) so that they can sneak in.
On the other hand if the party is weak but has some good fighter types or
snipers then make the enemies move is small groups so that the posse has a
chance to hit them one at a time.
Hope this helps
O.W. Jones Inventor and Gunsmith>>
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I did not have sexual relations with that woman!