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[HoE] And still more



Here's some input from me that I posted to the list:


> As I've been following the Fortitude/Faraway Syker thread my player started, I got thinking about the
> upcoming Lost Colony release.  How will this change how Sykers are played?  I'm assuming not all of the
> Sykers made it off planet, and the ones that are still there are going to have to be either really adept at hiding
> or real bad-a**es.  Would the starting costs for the specialty equipment (like the TSAR and stones) be
> reduced for these guys? I'm thinking the rarity won't be as much as on earth.  I can't imagine the creation of
> another sourcebook JUST for the Sykers that remained on Faraway.  If costs for the On-Faraway Sykers
> will be modified due to their location, I think a portion of the discussion regarding the item costs on earth is
> answered - "long term planning".  Just a thought.
> While on the subject, what about other arcane backgrounds? I'm thinking Templars and Doomsayers won't
> exsist on Faraway (unless they somehow travel there in an adventure like Devil's Tower which brought
> Weird West characters to the Wasted West which I'm sure is forthcoming), but I could see how Junkers
> and Witches could be a "possibility".  Any thoughts?
>
>

Matt