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[HoE] Re: Something About a Sword - the EMP *SOME SPOILERS*



Steve wrote:

SPOILERS









> My options here seem to be either to derail the EMP (make it malfunction or
> assume the combats have the appropriate shielding), or lessen the chip
> awards.  No problem there.  But I'm just wondering if anyone knows where the
> writers were going with this whole thing.

Here's what we did in my group (bear in mind I have no idea what the writers intended, only
my own experiences with the adventure):

We were running a relatively small group--4 players (1 DS, 1 Temp, 1 Gunslinger, 1 Junker)
and one (the Junker) was out during the final battle. We used the EMP--but then again, with
3 players, we might have needed. Then again, we'd aced the Doomsayers during the attack on
the gas station (long story--suffice to say we're pretty darn violent and bloodthirsty when
mass combat breaks out). Anyhow, the main goal for the EMP device with us was to short out
most of the factory, not drop the few combat bots there. With only three of us, the
Centipede was a bit of a fight, eating most all of our chips to kill it and survive
ourselves.

Afterward, we decided as a group to only add 1 Legend Chip to the pot rather than give
everyone one. However, we did decide to go ahead and award the Templar a Legend Chip per
the adventure as well. Be warned, Templars do come out this one smelling like a ROSE; if
you wanted to cut back the Legend Chip award for finding the sword, I don't think anyone
(except a greedy Templar player) would find fault with it. After all, that sword is pretty
godawful...

My two cents,

John Goff