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[HoE] Re:Massive Damage



>>I've noticed PCs usually get off very lightly when
confronted with
massive
damage.  A solution to this would be reduce
effectivness of armor...
kevler
probably isn't much help from an explosion.  (It would
help with
shrapnel though)

Any one else got any thought on this?<<

I agree completely.  Most of the time, it's far easier
to kill someone w/ a derringer than a stick of
dynamite.  I've been contemplating using the BNW
system for massive damage (i.e. roll damage- wounds
are applied to EVERY part of the body.), to put the
fear of TNT back into my posse.




=====
"I was a warped little boy.  Now I'm out to warp the youth of America."- Weird Al Yankovic
Remember, conformity is the mother of obscurity;
be true to yourself in everything you do.
Happy Roleplaying,
-The Smiling Bandit <Strikes Again!/Ha-Ha-Ha>
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