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[HoE] Math
It's not that the junker math is complex mathematics... but...
Those of you who think 'it's not that bad', look at 'Marvelous Marv's
motorcycle'. You have a FULL PAGE of boring arithmetic with slots, weight,
power requirements, and after doing all the math, you ask yourself... 'is
this really worth it?'.
And when you're done, and you have your motorcycle with a plasma pistol
attatched to it, and you realize the arithmetic would be better spent with
eight words, "Buy motorcycle, get plasma pistol, get duct tape", it's just
too time consuming for too little payoff. The original junker rules worked
well (My junker was able to make up an exoskeleton before the game in a good
amount of time and was able to rig up a monster detector in game without
sucking away everyone's time).
Playability is the key. Complex rules are OK when you're alone at night
with the junker book and there's nothing on the SPICE channel, but in game,
Lord help you if you want to make a gadget in game or if you want something
snazzy without doing endless arithmetic.