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Re: [HoE] My players derailing the campaign yet again
[Spoiler Space]
>>Me (To Player 1): You're a Templar, how can you let those dangerous
>>robots
>>roam free?
It would have been at this point I let the Templar return the sword and
tabbard of Ritter to Boise. When Simon asks what happened, if the posse
tells the truth, Simon orders the oath of blood (esp if they tell him they
murdered someone in cold blood). If they leave that part out, have simon be
able to 'sense' that the posse is being dubious, and either order the
Templar an outcast (gaining a spiffy Hindrance) or put him on some kind of
probation or even better, order retemption by telling the Templar he must
return to Rock Springs and succeed where Ritter failed. Again, if he
refuses, give 'em the axe (or sword, as it were).
If they don't tell the truth, again Simon can sense they are lying and
maybe puts a tail on them to spy while, once again, they are sent back to
Rock Springs. Or maybe, like someone else said, sends a good posse to help
them see the error of their ways.
-Damon Harper
"Man, why can't they bring back or remake good shows
like 'BJ and the Bear'? Now there's a concept I can't
get enough of: a man and his monkey."
-Brodie Bruce, 'Mallrats'
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