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Re: [HoE] My players derailing the campaign yet again
Ralph Dula wrote:
[spoilers for Something about a sword]
>
> 1. Self-Righteous Glory Dupre so angered one of the posse members with her
> attitude and demand of them helping her with the packaging of toothpaste
> she got into a fight with Dupre, killing her. After drawing cards to see
> if they had started down the path of Servitorhood (sadly none drew the
> Black Joker) and hiding her body under a pile of toothpaste tins, they
> snuck out of the compound, and began wandering the wastes looking for
> Burke's house, having only the map Ritter had to guide them. I ruled the
> Gas N Go was destroyed in the mutant attack. To repesent the search for
> Burke's home with no assistance I had the posse make Incredible (11)
> search, trackin', and survival rolls each day of the search, and amazingly
> they did it on the second day of the search.
>
>
> 2. When they arrived in Rock Springs they did not possess the homing key,
They got to Burkes home and *didn't* get the key? What did they do, attack
him?
>
> and took to aimlessly wandering the streets, thus drawing the attention of
> the combots. One of the posse members is blessed by Doc Norman, though she
> lacked a blue chip to use his power to get a nudge in the right direction.
> To get such a blue chip the posse decided to wander through Rock Springs
> raising a ruckus, hoping combots would attack them. "Why," you might ask?
> So that they could go through the action deck in hopes of getting a Red
> Joker, and thus a draw of a chip. They also Bluffed for chips many times,
> just for a chance at a blue one.
Wow! Our posses has never thought of doing that! Of course, we invariably
keep a blue chip each for emergencies... Doesn't seem like avery good way of
getting fate to look kindly on you to me.
>
>
> 3. Finally they got their Blue Chip, which I let them use to get a lead to
> Ritter's body. After finding it and his sword they decided to leave town.
> The following was the conversation:
>
> Me: Okay, you've found Ritter's body and the sword. What do you do?
>
> Player 1: We leave town.
>
>
Throw a few more black chips in the pot for that.
I think the posses should now be hunted down. not by the evil doomies or the
combots, but by another posse. A good posse. A posse dedicated to restoring
order and bringing the peace, and killing those who raise fear levels. A
heroic posse, that may have given them the benefit of the doubt after the Boise
incident but is now convinced (possibly correctly) that they are working for
the reckoners. If you want stats for a posse to send after them I'll give you
details on ours... with quite a bit of experience and a heroic nature (even in
those without the "heroic" hinderence) they should be able to put your posses
back in place.
Another idea is Glory Dupre comes back harrowed just in time to see the
combot/doomies start spreading. She wants revenge. She knows she cant take
the posse on directly, but using an old (fast) hoverbike she can get to towns
before the posses and organise militias to try and stop them, or at least make
sure the locals dont co-operate with the posse. I toyed with the idea of doing
this with someone the posse killed in an adventure I ran, never got around to
it. besides, in my campaing they would have had to lie about the posses evil
ways... in your all she needs to do is tell the truth ("Thats them! They
destroyed Boise! They let Simon die! They are in league with the giant robots!
")
And now they have a powerful artifact they cant use... It's locked in that
junker made box. That wouldn't stop certain evil factions from trying to
recover it though. And who will they take it to, now the templers are, well,
gone.
>
>
> Anyway, I thought all of you might get a kick out of the continuing
> screw-ups of my posse, so you know yours isn't too bad
In the back of Over the edge (2nd Edition) it has a lot of really good
information from Robin Laws about a campaign he ran... and the problems he
had/mistakes he made. So rest assured even professionals screw up, and
no-matter how good the GM is players can still mess things about.
Doug "My Posses' more heroic than yours!" Stalker