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Re: [HoE] A Complete Review Of HoE
first of all, thanks for the reviews! I like reading
reviews and you covered your bases well.
1.The wasted west
The Witch character and
spells were pretty nifty, too. Thought they could use more (the ones up
on
the webpage right now help)
I like the Witch character as a minor arcane background. they are
one of the very few ABs you can have without being part of some
organization. I honestly don't think they need much more, or maybe a
once-in campaign thing they find a couple more spells. the fact
they are weaker, to me, gives them more appeal.
Overall thoughts: Great, definitely required
reading.
I agree.
2. Brainburners
Overall thoughts: Good, definitely required
for Sykers.
I liked it, tho I thought it was a teensy bit powerful with
a few of the powers. but thats a personal thing, not a real
criticism.
depending how your player rolls, it may be awhile before you get to enjoy
a Backlash. I have yet to see a Syker in one of my games do so. (ed
note: yes, I know you spent chips not to, Mr. L.. ;-)) IOW, I
agree.
3. Children O' The Atom
The Lectors, Hekants, Atum, and Amarna. What can I say?
I didn't like this one bit. It was booring, silly (I didn't care for
the
whole Egyptian myhology and sun god angles to mutations.) Dull, and in
my
case, nonexistent in any campaign I run.
I strongly disagree
here. I like the Lectors, their whole alternative take, ect.
I think they do an excellent job as another brand of Doomsayer. I
take issue with it being boring, strongly. We have a Lector in our
group and she does a good job. The mythology is a fresh way of
viewing things, IMHO.
Then there is Brin, what's not to
like about Brin? I actuall am serious, the character is great, and has a
lot
to offer and a motivating NPC.
I disagree here as well. I did not like Brin. why? the reason you
gave above: boring and silly. we have YET ANOTHER beautiful woman
who hates being hit on and will fry whatever poor sod does so. This
has been done so many times its sickening. Heck, this was done in
the 70s in gaming...nothing new here. I was almost looking for the
Black Fury Glyph on her. I thought she was trite. One more "I
am gorgeous, I know it, and no man better touch me" then I
need.
Sucked; Not a Pepper, I'm a Pepper, I'm a
Pepper,
too. These three struck me as just plain useless (and I don't care for
the
mention of Pop Rocks and Mikey, just a bit too
immature)..
I liked these, but for the same reason you disliked them. clearly,
we simply disagree.
Globs (just because I can see a PC
continually nagging me "Are there
any frogs around" at ever available opportunity),
If the PC nags you, tell him no. As far as I am concerned, this is a risk
you take when you pay your points for this one. I like Globs, and I
expect if my Doomie has it it will very very rarely be used. But
then, as my Posse can attest, I do have a fascination with frogs, so I am
biased.
Overall thoughts: Very Good, despite that
whole Atum nonsense. Required
(obviously) for Doomies.
I agree apart from the Atum slight with this.
4. Road Warriors.
Ahh, what can I say about Road Warriors? Well, the intent was
certainly
good, and effort was made, but there isn't enough here in the way of
story.
Sorry to say it, but the whole deal with the Convoy was nice, it it
has
place in the Wasted West, but this infor would have been better off if
it
had a place in the Wasted West book itself (much more brief, of course).
I
wouldn't call it "fluffed", and there was good effort to make
it more
usefull, like the general info on the west, the Maze (like the fires),
what
the Combine has to say about the Convoy, Etc. Overall, not Drek, but
it
needed more.
I had issue with the NO part that seemed to
contradict WW. otherwise, I agree.
And despite the fact that this book is
called Road
Warriors, there are no edges and hinderances, gadgets, relics, or
anything
that you could use if you had a road warrior character (I was hoping for
a
relic that was a Hacksaw used by a waster to saw his own hand off to
escape
a soon to blow up vehicle (Ok, so it's blatantly lifted, but it wouls
still
be neat)).
I think RW relics would be unnecessary. we
don't need the wheel of driving.
I understand some wishing there were E&H here. It would have
had its place but I did not miss it.
Overall thoughts: Great, but only if vehicles
play a large part of your
Wasted West games, if not, call it below average.
I generally agree.
5. Last Cruasders
Of particualr
note, I though using John Wayne as the Saint of Grit was *perfect*,
with
that nift back story about his conflicts with the reckoning. Totally
cool.
I think this is odd considering what you have a problem with above.
Esp. if you know alot about John Wayne.
Overall Toughts: Excellent, Up untill this
point I was convinced that this
was the best character book for HoE, then I read....
I liked
it less, but I am not overly fond of Templars. Personal
thing. I had no real problems with the book tho. Its a
personal thing. The average reader should note that quality wise I
agree, I just wanted to post the personal note.
6. The Junkman Cometh
OK. I gotta admit, John Hopler (and this book) are currently tops on my
list
for best RPG supliment for next years Origins awards. Man, this book
was
un-friggin'-believable. Totally amazing. The background story at the
front
of the book was so well written, so clever, and so cool. That whole
thing
with Junker Magic and Tech Spirits is great. The Whole bit about how
the
Manitou pulled out all their assisatance once Ghost Rock bombs were
deveolped was great, especially the torment (and violence, and
suicides,
that followed, with distraught scientists). The early development and
the
Sons of Sitgreaves story was good as well, and I have to admit that I
love
how the Weird West comes full circle and it's influence pops up in HoE
from
time to time (like Ronan Lynch as a Saint and such) it's what makes
this
game so damn cool. Hopler evidently knew this and used it to full
effect.
I agree 100% with this statement. I even second it. This to
me was part of what made the book for me.
.
Overall thoughts: The single best sourcebook for HoE. You won't be
dissapointed.
My sole issue with the book is that Junkers
alone usually require a calculator to play. The math, given what we
are used to (ed. note, stress the given what we are used to, not overall)
is very advanced. If this does not bother you, then run with
it.
I will say that I approved strongly of Junkers using Cards, if only a
little bit. I missed the cards with the ABs of HoE. In my
game,. I have Junkers bring their own decks, like Hucksters or Mad
Scientists, but then I obsess.
7. Cyborgs
Background was well
developed and had a lot of good info on the use of cyborgs in the last
war,
alway a plus for roleplying a Last War era cyborg.
I agree
very strongly with this. I loved the BG.
Overall Thoughts: Great for Cyborg and
Harrowed wasters, good overall.
I agree.
Thanks again for the reviews.
Chris Aniballi
Anciously awaiting M3 and Iron Oasis
The Baron Samedi,
The Fastest Zombie in the West