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Re: [HoE] My Divergent Campaign
Ralph Dula wrote:
> In response to how my campaign got way off the beatin' track
>
> I was originally going to post a transcript of what exactly happened when I
> first asked for help with my campaign, but I felt it was too long and would
> bore everyone.
[snip]
I love hearing how other people screw up. Makes me feel better when I look
back on such roleplaying incidents as "I didn't mean to kill those ten thousand
people" , the Warhammer FRP "Warpstone in backpacks" incident and the World of
darkness "At least I dont sleep with 13 year old girls" comment (spoken by one
FBI agent to another, and recorded by a national television crew...)
>
>
> Me: Okay, Brandon's brought you back to life with the serum. All around
> you are the cries of the dying, and you can see Modeen entering the Grand
> Temple. Grandmaster Mercer is within, still delierious and unable to
> defend himself, soon to be another victim of the Destroyer.
>
> Player: We hide.
Personally, I cant blame him for this, especially since the charecter wasn't
suposed to be heroic.
>
> Actually, you're not far off with that. Most of the characters in the
> posse were of questionable morales, and the fellow who ran the group's
> Templar seemed to think he was the 21st Century equivalent of the Spanish
> Inquisition.
LOL.
"I didn't expect that mutie to be a templer"
"No-one expects the Templers!"
>
> I want to thank everyone who responded to my request of aid with my
> campaign post-destruction of Boise, both those who replied on the mailing
> list and those who e-mailed me personally. I especially thank Doug, as I'm
> (quite) embarrassed to admit that I'd forgotten to factor in the presence
> of the Heretic Doomsayers in my plan for the future of my campaign until he
> mentioned them.
>
It's pretty easy to overlook a powergroup in HoE, there are quite a few of
them.
>
> Second, it looks like fate has given me a sign to go on with my deviant HOE
> campaign. Because of conflicting schedules my HOE gaming group won't be
> getting together for at least three weeks, the first time we've missed more
> than one week of gaming in the five years we've been playing together. I'm
> going to use this time to prepare my altered campaign, which I'm fast
> forwarding to 2095, one year after the Destroyer leveled Boise. I'll post
> an outline of what I have planned soon, but basically the Wasted West gets
> much worse, with the Cult of Doom becoming THE bad guys in my campaign, and
> norms finally in danger of extinction.
a Post apocalyptic Post apocolype sort of thing? I can envision this being
recorded as the second apocolypse, when the shinning light of the templers was
destroyed be the actions of a few. I can also see there being no-one left o
write the histories...
> The way I see my campaign of HOE
> right now is that it will climax this summer, with the posse getting the
> chance to escape Earth and go to the Faraway system, just in time for the
> release of Lost Colony. Like I said, I'll post an outline of what I have
> planned when I get a chance, for everyone to comment on or laugh at, as
> they see fit.
I'm definatly interested in hearing how this turns out.
-Doug