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Re: [HoE] Questions



> 2. Cyborgs, p50 what exactly is a "post-death" Hindrance? Is it just
> something that happened after the can came back or is it one of the
> Harrowed ones?
> 

Post-death Hindrances are "Angst", "Unnatural Appetite", "Rage", "Mark
o' the Devil", I think there's one more. They're usually only available
to Harrowed. OTOH, you can also take 5 points of regular Hindrances, if
you' like ["Grim Servant o' Death" being a favorite for the recently
re-animated.] The Harrowed Hindrances mentioned simulate the trauma of
dying and coming back, even though you know you're still dead.

> 3. Cyborgs, can weapons be bought (from the Cyborgs book) with cash from
> packages?

Cyborg systems, programs, and equipment can only be bought with cash
from packages, Cyborg-only Hindrances, or the extra 4 points that the
"Veteran o' the Wasted West" Edge gives a Harrowed to buy extra powers.
One point equals $2,000. This cash cannot be spent on anything but
Cyborg equipment, systems, or programs. Any remaining cash cannot be
saved. If you don't spend it on Cyborg stuff, it's gone.

> 4. Cyborgs, does the manitou's Spirit drops as the can's does when
> cybertech is implanted?
> 

No. The Spirit loss only affects the Cyborg's Spirit Trait.. The
manitou's Spirit remains the same. 

> 5. Cyborgs, do you need some kind of initial hand to be a can (like
> starting as a Harrowed in the main book)?
> 

If your Marshal allows it, you can start Harrowed. Drawing a Joker on
the "Mysterious Past" table makes your character Harrowed, but the
character doesn't know that they're dead. There's no required hand or
card to pull to be a Cyborg. 

MgK
-- 
"If hate were people, I'd be China!"