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Re: [HoE] Templars and Anti-Templars



In a message dated 7/31/99 11:21:20 AM Pacific Daylight Time, 
rymoore@hotmail.com writes:

> So let me get his straight you would FORCE a player to use the anti-templar 
>  powers because YOU BELEIVE all anti-templars MUST turn out bad.  (IMHO) 
>  Being heavy handed with the players never works.

No more so than FORCING a player to make a fear check because I BELIEVE
the player should be scared. :)

I'm just saying MY take on ATs is they are the dark jedi of HOE. No matter how
good their intentions will be, INEVITABLY they will go to the dark side. If 
someone
wants to play a doomed character that's one thing, but they should understand
that the clock is ticking and its only a matter of time. Requiring a 
"temptation check"
if you will is just my equivalent of an appropriate will, fear, or whatever 
roll that
the game mechanics use to reflect things the players don't, won't or can't.

Andrew Ross (draxus@aol.com)