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Re: [HoE] Templars and Anti-Templars
>As a GM, I doubt I'd ever allow an AT in the game, it just goes too far
>against
>the grain (they should not have been written up as characters in the first
>place,
>but that's another issue). Assuming I somehow got stuck with one, I'd
>require
>some kind of roll now and then to resist calling upon the reckoners power.
>An AT should be a doomed character who will eventually succumb. Its just a
>matter of when.
So let me get his straight you would FORCE a player to use the anti-templar
powers because YOU BELEIVE all anti-templars MUST turn out bad. (IMHO)
Being heavy handed with the players never works.
Ryan "Wondering how other people work with Templars in thier game" Moore
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