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Re: [HoE] [HOE] Templar Ideals



A templar WOULD stay and help his comrades but that leads exactly to my 
point. If the Player of a Templar wants to play in an adventure he or she 
must come up with a rationale for why they would do it. In effect this is 
the same as the GM making the adventure "Templar Friendly"  except the 
burden is on the player to rationalize rather than the GM.

Also if a templar can save a town simply because the Black Hats are the 
Greater of two evils then they would never have to worry. The town would 
have to be WORSE than Black Hats to not be worth saving. Black Hats kill 
templars on sight.

As for PEG adventures not being Templar freindly its the same situation 
either the GM must chage the adventure, the templar must rationalize his 
motives, or the GM simply cannot use that adventure with a templar player.

I particularly like his part of your message...

"If he's running around defending every town he comes across, word will get 
back to Simon and then he'll have to answer for it."

Then doesn't that in effect make the Templar code "Don't piss off Simon" ?

Ryan "Still confused on Templars" Moore

----Original Message Follows----
From: Machine-gun Kelly <mgkelly@axom.com>
Reply-To: hoe@gamerz.net
To: hoe@gamerz.net
Subject: Re: [HoE]  [HOE] Templar Ideals
Date: Thu, 29 Jul 1999 22:46:30 -0400

 > Templar: "I cannot defend this town they are unworthy."
 >
 > Other Players: "Well too bad Bob they got fuel and bullets and we need
 > them."

Depends. The other characters want to stay and the Templar feels loyalty
to his comrades. He will fight to defend himself and them. Once they can
get away, that's where his responsibility ends. He won't go out of his
way to save townspeople, probably not even heal them [he doesn't want
them to know he's a Templar], but he'll stay close to his friends and
defend them. If he doesn't go out of his way to help townspeople and
he's sticking by his friends, then he's not fighting to defend the town.
And Black Hats are definitely the greater of the two evils. The
townsfolk might not deserve to live, but the Black Hats deserve to live
even less.

As for PEG making adventures 'Templar-friendly', I would say "No". Being
a Templar isn't easy and it isn't supposed to be. 'Templar-friendly'
adventures would take away a big portion of who the Templars are.

 > So really what it boils down to is that a Templar just helps who he or 
she
 > wants too or who he/she feels is worthy. So in effect the Templars code 
of
 > only helping those who "deserve" to be helped is totally ambigious and 
has
 > no meaning.

I wouldn't say that it has no meaning. It's more of a case-by-case basis and 
the Templar is trusted to make what he feels is the right choice. If he's 
running around defending every town he comes across, word will get back to 
Simon and then he'll have to answer for it. Templars have elected themselves 
to be the judges of mankind and are trusted to make a wise decision, on 
their own, depending on the situation. See above mentioned example. It's not 
easy being a Templar.




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