[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HoE] [HOE] Templar Ideals
> Templar: "I cannot defend this town they are unworthy."
>
> Other Players: "Well too bad Bob they got fuel and bullets and we need
> them."
Depends. The other characters want to stay and the Templar feels loyalty
to his comrades. He will fight to defend himself and them. Once they can
get away, that's where his responsibility ends. He won't go out of his
way to save townspeople, probably not even heal them [he doesn't want
them to know he's a Templar], but he'll stay close to his friends and
defend them. If he doesn't go out of his way to help townspeople and
he's sticking by his friends, then he's not fighting to defend the town.
And Black Hats are definitely the greater of the two evils. The
townsfolk might not deserve to live, but the Black Hats deserve to live
even less.
As for PEG making adventures 'Templar-friendly', I would say "No". Being
a Templar isn't easy and it isn't supposed to be. 'Templar-friendly'
adventures would take away a big portion of who the Templars are.
> So really what it boils down to is that a Templar just helps who he or she
> wants too or who he/she feels is worthy. So in effect the Templars code of
> only helping those who "deserve" to be helped is totally ambigious and has
> no meaning.
I wouldn't say that it has no meaning. It's more of a case-by-case basis
and the Templar is trusted to make what he feels is the right choice. If
he's running around defending every town he comes across, word will get
back to Simon and then he'll have to answer for it. Templars have
elected themselves to be the judges of mankind and are trusted to make a
wise decision, on their own, depending on the situation. See above
mentioned example. It's not easy being a Templar.
Mgkelly
--
"You do any Martial Arts?"
"I got a Black Belt in Smith & Wesson Gun-Fu."