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Re: [HoE] Just a few questions



In a message dated 7/21/99 1:53:00 PM Eastern Daylight Time, 
WastedDave@aol.com writes:

<< I have a question about vehicle damage.  Is it calculated like wounds?  By 
 dividing the damage by a particular size rating or some other way.  
 
Vehicles have a Durability which is broken up into 5 Durability Steps. A 
vehicle with a 20/4 Durability has 20 points of total Durability and a 
Durbility step of 4. Damage to vehicles is divided by a number, 10 for small 
arms like rifles and pistols, and then subtracted from Durability. Each time 
the vehicle loses a a full step, it suffers a cumulative -1 penalty to all 
rolls to operate it. Once a vehicle hits 0 Durability it is destroyed.

If a rifle did 40 points of damage to the vehicle above, it would subtract 4 
from its Durability. Since this is a full Durability step, the vehicle now 
suffers a -1 penalty. 

 And two, on the Doomsayer power Nuke, is the blast radius 10 yards per d20 
of 
 damage?  The Doomsayer, Clyde, was nuking the Black Hats at one hundred 
yards 
 out and rolled a 38!  Needless to say he got the TN of 15 with 4 raises.  
 7d20 damage at ground zero with it spreading out a total of 70 yards getting 
 less with each 10 yards.  Did I do this right?  He nailed almost all of the 
 Black Hats with that one. >>

The raises for damage is actually based on the miracle's TN which is 5, the 
TN of 15 is just to see if it's on target. With a roll of 38, the Doomsayer 
got 6 raises (38 - TN 5 = 33 33/5= 6 raises) so the Nuke would do 9d20 and 
would affect an area 90 yards in radius. That's why they call it Nuke!


Sincerely,

John Hopler
Pinnacle