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Re: [HoE] Pyro Question



In a message dated 7/19/99 3:22:55 PM Eastern Daylight Time, 
grifflik@stny.rr.com writes:

<<   I have a question regarding the Psyker power, Pyro.  The description
 in BB states that "it flares on each of the controller's  actions,
 causing 3d6 damage to its current target" and "if the Marshal is keeping
 track of target's wound areas...the damage is centered on one body area
 of the controller's choosing".  Does this mean the Psyker can, in
 effect, generate a "head-shot" simply by designating the head as said
 "body area" upon successfully using the power and thus doing an
 additional 2d6 of damage?  At a base TN of 5 with no sort of "called
 shot" modifier?!? If the Psyker rolled well for initiative and
 successfully used the power on the first of, say, 4 actions, this would
 mean 5d6 points of fire damage to the head of the target four separate
 times over the course of the round based on one pretty easy die roll for
 two lousy strain (not to mention the 1 in 6 chance of having clothing,
 etc. catch fire as well each time it flared)! Yowch!  Am I interpreting
 this correctly? Perhaps the damage bonuses for head and gizzards don't
 count in this case?  Or perhaps you roll body location as normal for the
 first action (with normal called shot modifiers) and then the controller
 could just move the flame to an area where it would do more damage on
 their next action? Are there rulings on this type of thing somewhere?  I
 need some feedback.
  >>

The syker can just pick a body location, but I'd allow the target the option 
of a dodge roll on each of his actions versus the syker's blastin' . If the 
dodge succeeds, the flame does no damage and the syker must spend an action 
moving the flame back onto the target.

Sincerely,

John Hopler
Pinnacle