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Re: [HoE] Armour and Gun Browsers
>I would like to know if there is any rules on "layering" of armour.
>Thats mean if you wear more than 1 piece of armour over the same location.
>
Apparently not. I've been trying to get an answer from Pinnacle and John on
that one for some time now.
The rules are also somewhat inconsistent. There are a lot of times when
they specifically say an armor-type effect "layers" (i.e., Armor of the
Saints). If layering were automatic, then you'd think they wouldn't have to
say that. So the implication is kinda that armor _doesn't_ layer unless the
rules say it does.
But I also believe it says something about armor layering at the Marshall's
discretion. Which really isn't much help.
>I curruntly rule it as
>Player takes the full value of one armour of their choice than any
>successive piece of armour provides only half the protection to that
>location.
>
>I am thinking of also adding a penalty to their action relating to
>nimbleness and deftness equal to the protection provided by the additional
>pieces of armour. The player uses the single highest bonus they recieve and
>apply it.
>
Well, good luck. I applied a -4 penalty for using HTH and ranged weapons
for being inside a Syker Force Field (kinda figured trying to hold and
utilize something while inside a skin-surface forcefield would be roughly
the equivalent of doing so while wearing a pair of thick gloves). You
shoulda heard them squeal like piggies. ;)
The alternative was for that Templar/Armor of the Saints guy who was a
Greenie Syker, and had Force Field, and a Duster, to be sitting there with
26 total points of light armor, no penalty whatsoever, and no problem with
AP ammo (and in fact reducing the damage by 1 die type).
(Granted, I later rolled 65 damage against him on 4d8 damage. But in
general, he tends to be a walking tank.)
>eg. If player wears an infantry battlesuit plus kelvar vest. He gets the
>full AV 2 given by the Infantry Battlesuit and AV1 (AV2 halfed = AV1) from
>the kelvar vest. He also applies a 1 die penalty to all nimbleness/Deftness
>rolls. if its a AV -2, then apply a -2 modifiers to his rolls.
>
>Is this too harsh or is there some official rule that exist which I have
>missed? I have to admit that this is a variant of layering of armour rules
>for the rpg, Shadowrun.
>
Let me know if you find it...
>Second thing,
>does Gun Browsers or Familiars give the taint to Junkers like Gun Spirits?
>
>Thanks for any suggestions or corrections given.
>That which is kept will be lost.
>That which is lost will be kept.
>Have each other as if there cannot be keeping.
>
> Have Each Other As If
> The Tao of Relationship
>
>
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---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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