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Re: [HoE] A Survey of Earth-Shattering Proportions
In a message dated 7/4/99 2:34:11 PM Eastern Daylight Time,
seventhirtyfour@hotmail.com writes:
<< 3) Any hero from the Wasted West would be so disoriented by the Weird
West,
I'd bet it might cause problems just in the transition. What if it takes
more than a day to find Stone? How does Max (everyone's favorite example
for a Lame (hindrance that is) Road Warrior) gas up the car when he's not
only 50 miles but 100 years away from the nearest gas station? >>
<mad phat chic killin' spoiler space>
OK, I'll agree the time machine is a bit corny, but who knows, the folks over
at Deadlands might wanna try to somehow otherwise connect all the separate
times togheter (without the hunting grounds, because it's a little hard to
get there. ) and besides i don't know one person who hasn't wanted to connect
weird to wasted and vice versa so this will make it easier to players and GMs
alike.
now about the lil' question (?) up above. Let's not forget that spook
juice is made out of ghost rock (and some cars even have ghost rock reactors,
I will mention no guappos..er, I mean names..) all ya gots ta do is have the
time and skill to make the juice. And when i send some guys back to weird
times in my campaign (read no further Byron and john...) i plan on turning
the characters from wasted into characters from weird (for example, I'm
turning our doomsayer NPCs into shaman NPCs) as to avoid any crappy
conversion rules, like stuff using junkers and doomies. the guappo i
mentioned above put a ghost rock reactor into his rig and assembled a convoy
of over two dozen characters and NPCs, so I figure his safest bet is to be a
mad scientist. Any other ideas, criticism, or just yell-at-Crash time will be
appreciated.
Crash "why does everyone do this?" um....(insert last
name here)
"Less pants, more monkeys, And when will my sticky buns be
ready?"