[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HoE] Hucksters in HoE



A few notes:

>a) The Old Ones :
>    Hucksters were hunted down systematically by the Agency and the 
>Military as
>    their powers were just too unpredictable to be relied on. Those few who
>    escaped prosecution would have to be very skilled and capable, which 
>should
>    be imho represented by their superior skills not by giving some kind of
>    bonus. Aptitudes are an representation of experience and knowledge so 
>any
>    a Veteran of Weird West in HoE should have plenty of both if he has
>success-
>    ful evaded prosecution and the Apocalypse. And following up to this if 
>he
>has
>    higher skills he will have much less trouble keeping the Manitous down.

Unfortunately, the existing system does not represent that.  Perhaps the 
upcoming one proposed will.

>c) After the Reckoning Hucksters :
>    Both groups could of course take on pupils after the End of the World, 
>but
>    ask yourself : would anyone be willing to consort with the Evil Spirits
>which
>    have destroyed you loved and cherished ??? Not likely ! So finding new

Actually, that raises an interesting, albeit unrelated question.  Ummm, 
don't Doomsayers?  Ghost Rock is filled with damned souls.  Irradiated ghost 
rock destroyed the world, caused the Chosen, and is basically the tool of 
the Glow.  So...aren't Doomsayers using (somewhat indirectly) the same power 
that the Reckoners used to destroy the Earth?

>On the nature of HoE :
>    And finally one lost point :
>    (please note that I do not mean to hurt the feelings of anybody) but
>    it is a game, not a bloody ccompetition ! Here in Germany we always 
>think
>of
>    America as THE land of freedom (we do have freedom here as well, but 
>the
>    bureaucracy is a real pain in the A**), and instead of acting free and
>    independent you cling to the rules and now try to change them 
>officially so
>    they suit you better. I have no idea if this is maybe due to weird 
>nature
>    of our conventions or something. But one thing I do know is, that I 
>have
>    been GMing for almost 8 years now and although I have changed quite a 
>lot
>    of rules in this time, no RULES-Police has broken down my door and 
>arrested
>    me. Please all of you taking part in the discussion concerning 
>Hucksters in
>    HoE discussion (especially you Mr. Crow). Do what you want with your 
>games
>!

I have no problem with folks changing rules.  But part of the the reason 
folks buy published rules is so that they are all on the same playing field 
when you get together with others.

Pinnacle makes money from folks _not_ being entirely free and independent 
and creating their own rules, but going out and buying Pinnacle sourcebooks 
and stuff.

In any case, I don't consider any "competition" to be involved, because as I 
noted before, there is no single "right" answer - mine or anyone else's.

>    John has stated the official opinion of Pinnacle, so if you don't like 
>it,
>    then change it, but please do stop whining because you don't like what 
>he
>    wrote.
>

Actually, I have his statement here and he proposed something and _then_ 
asked for input.  Which I and others have provided.  John himself suggested 
changing the system in TJC as a result of the dicussion which occurred.

>So that were my two-pence or rather my fünf Pfennigs.
>
>Yours, Marshal Oleary


---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/


_______________________________________________________________
Get Free Email and Do More On The Web. Visit http://www.msn.com