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Re: [HoE] Time Travel: HoE vs. Deadlands




> >Time machine is listed as an example of the technology that
> >required a Royal Flush.  That's pretty hard to get - from
> >Allen Seyberths Poker Hand sumamry (on my web-page (plug,
> >plug)) the odds of a Royal Flush on 9 cards (roll of 25+)
> >without pulling a Joker (remember, that means Dementia and
> >worse for an MS) are 0.01%.  Even allowing Jokers, the
> >probability is a mere 0.29%, and the MS gets spanked by the
> >manitou for the priviledge.
> >
> 
> It may be hard, but "statting" it allows for the possibility of a player 
> achieving it.  As Pinnacle notes, and I wouldn't dispute, statting something 
> allows for it to happen, and throws up a red flag for the players to try and 
> achieve.

Try and achieve.  They need a Royal Flush to get the 
blueprint, and then they have to try and find the resources 
to build the thing.  Marshal's caveat here - if they get a 
blueprint, they can build the thing - but it shouldn't be a 
picnic.

<snippage>
 
> However, wasn't there something afoot near Devil's Tower (in the Wasted West 
> Companion, I think it's mentioned) to send someone back in time and stop the 
> events of the Tower o' Fear adventure?  So were the Junker scientists using 
> time travel there?  But if they got their time travel knowledge from 
> manitous, and there was no time-travel tech in 2060 for the manitous to 
> "loan" to Mads, where'd it come from...?

Boring human ingenuity?  No manitou involvement?  A long 
shot, but it might just work...

--
Do you think you can keep on running
Like the papers that blow down your empty street
Outside in the dark when you can't sleep
The ghost of your father, always watching
--
Steve Wallace
http://www.cee.hw.ac.uk/~ceesrw
ceesrw@cee.hw.ac.uk