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[HoE] Junkman Comith Clarification #1



I've spent the weekend far from my computer playing with Junkman Comith and
making many gizmos and characters and have a few question for the list (but
I'll except answers from Mr. Hopler as well  : )
I've broken the questions up into several posts to cut to help make sure it
doesn't become on big mess.

Question #1--In the 'Chamber Initiate' Archetype is listed a hindrance of
'Obligation: The Chamber -2', but it's not listed as a new Hindrance in the
book. In the Edge 'Chamber Initiate' it talks about the 'down side' of being
a Chamber member but it don't say you have to take a Obligation or Oath
Hindrance. So is this an over-site in editing or am I just dense and it's
right under my nose?

Question #2--While building a Battle Suit I found a few snags. I want to use
the power 'Super Strength' to give anyone using the suit +2 steps of
strength, but the way it works assumes that the added strength is fixed and
of
the device. The slots are the same for raising the strength by two steps but
the drain is based off the 'final' die type. So my question is should I go
with my gut and say that average person has a d6 strength and use it as a
base, or just use the device's 'strength' given by it's size as the base
(Frame-6; strength= 3d6 so +2 steps is 3d10, Drain 3), or just say the +2
starts at d4 (raising the strength to d8) and give the device a drain of 2.

Question #3--Replace the word Strength with Quickness in the last question
(as well as the power from Super Strength to Reflexes) and that's another
problem I had.

Christopher Merrill
W.H.A.T.T. Member