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Re: [Fwd: [HoE] Question for the Day (6/8)]



Patrick Phalen wrote:
> >> > I would think the opposite.  If many people are shootin, there are more
> >> > bullets/knives in space.  Dodging on may get you hit by
> >another.  In combat
> >> > if you are avoiding a blow to the head, you may be moving your
> >head into the
> >> > path of another weapon...
> >> >
> >I would have said that by throwing yourself around, you make it harder
> >for
> >anyone that is trying to shoot you, but you may want to change this in
> >the
> >case of automatic fire or even use something similar to the bystander
> >rules.
> 
> I'm on the fence....
> On one hand if you are bobbing and weaving, it would probably be harder for
> everyone to hit you.  On the other hand, if a bunch of people are drawin a
> bead on you and you are concentrating on trying to avoid one of them, you
> really wouldn't know where to dodge for the other guys.  Also, in terms of
> mechanics, being able to dodge multiple attacks with one roll makes Dodge
> way to powerful.
>
Well.... if they were drawing a bead on you, and you threw yourself
around, I would say it is unlikely you jump into a shot, unless, as I
said, they were firing on autofire, or spraying the area. I get the
impression that you think it possible to dodge individual shots fired at
you. I would say this is nigh on impossible, having tried to dodge paint
balls at a measly 300ft/sec :-].  This is why I don't tell my players
they have been shot at, just simply shots are being fired in your
direction. Saying this however doesn't do a thing for game mechanics,
and in the end it comes down to how you want to play your game.

- michael

-- 
"Will a man, given the history of a killer continue in that vein? Or
are we in fact more than the mere sum of our memories?"
				-- Dr Daniel Schreder, Dark City