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Re: [HoE] Revised Edition



As a note here, one problem we've noticed is that some Traits in and of
themselves are much less necessary than others.  For instance, Quickness
(both good Trait and Coordination) are extremely important because every
combat you're in, you'll be making Quickness rolls to determine the cards
you get.  Vigor is always used for Stun & Recovery checks.  Cognition to
avoid surprise.  Strength for HTH damage.

By comparison, how often does someone use straight Mien?  If you wanted to
be persuasive, you buy the appropriate Skill.  If not, you'll leave it up to
someone who did.  Ditto for, say, Knowledge and Nimbleness.

Well, my Mad Scientist will be using his base Mein a LOT more then he will
be punching for HTH Damage.
All your examples are based on combat. which although a part of the game, is
only part, not all of it
>

As long as it is clear which weapons are double-action and which are
single-action, should work.  Presumably Bows will be one/action stuff as
well?  I would have some concerns about shotgun, which at close ranges can
be extremely dangerous without a slow-down.  So a Dbl-bar Shotgun will now
be a Speed 1, ROF 2 weapon that does 1-6d6 damage _twice_?

The problem I saw when playing Deadlands when the D-B Shotgun had these
stats (and presumably still does) was that someone could Speed Load the D-B
Shotgun and throw some truly hideous amounts of damage into the air at close
range.

A double barrel shotgun CAN rip hell at close range, that's why the U.S.
Marines use it every chance they can.