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Re: [HoE] Balance of Power(spoiler marshals only)
>Yep when a bad guy goes down (in the weird west book) on a 1 he comes back.
Again, if someone could point out the appropriate section? Apparently it's
not in the HoE stuff (a curious omission if it's in Weird West/Deadlands)...
>To cut a long story short my posse were in a house and the undead turned
>off
>the generator. my posse seem to forget little things like torches. if you
>attack from surprise you can give your extras a little head start, like i
>said earlier just fudge things like stun checks to keep the excitement
>going
>or the game just tends to devolve into a posse of gods, and the game will
>lose its edge.
> deadlander
Hmmm, attack-from-surprise is pretty much controlled by whether the Posse
makes its Cognition checks. I'm not big on arbitrary surprise (or arbitrary
TN modifiers) anyway (except for those creatures listed as having the
Surprise ability, of course - heh), but it's pretty hard to fudge surprise
rolls when A) the Posse typically makes them, or B) they know the target
number is a base 5.
Ditto for stun checks. Granted, the Marshal makes them rather than the
Posse, but it's pretty hard to fudge them when the TNs are pretty hard after
even 2-3 Wounds inflicted (or 12-18 damage using the simplified system).
The one thing I've considered is tossing out the stun rolls for simplified
NPCs anyway. They tend to be the first thing I forget anyway in the heat of
combat and juggling 10+ NPCs. The NPCs are already -1 - -5 anyway due to
psuedo-Wound infliction.
Thoughts?
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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