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Re: [HoE] Balance of Power(spoiler marshals only)




> >Cheat a little.  Give a big bad guy the Seventh Son knack
> >(I know they're not in HoE, but pretty it up as a power or
> >something) and cancel the posse's chips that they're
> >negating that crippling wound with.
> 
> The problem isn't what to do with the chips, it's not having enough.  Even 
> if I start a battle with 10 chips, I find most of them going to keeping my 
> NPCs alive.  White ones' use is problematical for improving die-rolling 
> anyway.  But when someone opens up on your prized bad guy with say, a NA 
> Sniper Rifle, those chips can go awfully quick.

I recommend more chips.  Take your three as usual, and an 
extra one fot each major bad guy - big boss, mook gang 
leader, etc.  That gives you a nice starting pool, and make 
sure you take a chip whenever your heroes spend a red one.  
That keeps you a nice supply.  Remember to get your chip 
whenever a hero pulls a black joker too, and check the Fear 
section of your rulebooks - certain cards give extra chips 
and bennies whenever you draw them.

--

The in-crowd know that the shell is thin
They all protect the cage they're in
Get drunk and stoned and wrecked again
No tears of rage, no cries of pain
Nothing ventured, nothing gained
In smalltown England.
--
Steve Wallace
http://www.cee.hw.ac.uk/~ceesrw
ceesrw@cee.hw.ac.uk