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[HoE] The S-Mart Overlord (marshal stuff)



Hey!  You're not invited to this party, brainer!  Get Out!
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Okay, now that they'er gone...I've always wanted to do that spoiler 
thing...

I think a good way to get your posse to figure out how to beat the 
Overlord would be to have them run into a ceartain incarnation of 
Bruce Campbell (aka Ash the Housewares clerk)  Ash could have 
been looking in to how to rid the world of this joker, but currently he 
has some other problems.  (can you say evil twin?) And can't get 
around to it.   

Then the posse could offer to help him, or just try and pump him for 
info, and one way or another they can get a hint of how to deafeat 
the Overlord the way the book describes.  That offers you a ton of 
material to sidetrack the trusting posse AND gives you a cool, and 
funny interlude to lighten the mood if needed. 

I would, however, agree with the other statement that you as 
marshall have final say, and can do whatever you want with your 
game.  (That's what the DL folks would tell you too! Check their 
books for those subtle hints at your awsome power...)  

-Bryan "...Anyway, thats what I'd do with a mutation like that..." 
Mullins



-Bryan Mullins:  drlucky@iglou.com

A proud member of the Lexington Gaming Association:
http://www.io.com/~booberry/LGA/index1.html
-One bad guitar man:  http://www.willyporter.com
-One great game company:  http://www.cheapass.com