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[HoE] Update info and a question



Hello, all!!!
First off, I like to shamelessly plug my webpage
(http://members.tripod.com/scotthacker/index1/index1.html).  I just
updated it, adding the templar power "Leap of Faith," and the Wasted
Warrior "Earthworm Jim"!

That said, I have a question; are there any rules about jumping in any
of the rulebooks, or rulings?  I've been using my own system, and I'm
interested in whether there's anything official, or what other people
do about jumping.  My system, based off of the Fu power,"Monkey Climbs
the Mtn," goes like this:

Standing horizontal: (Nimbleness die type) feet
Standing vertical:(Nimbleness/3) feet
Moving horizontal: distance moved thus far in the round in feet
Moving vertical: above/3 feet

The jumper makes a Fair nimbleness roll; success means they jump the
distance above, +10% per raise.  Failure cuts the distance in half. 
Going bust means they trip, hesitate, or otherwise completely screw up.

Good?  Bad?  Ugly?




==
Remember, conformity is the mother of obscurity;
be true to yourself in everything you do.
Happy Roleplaying,
-The Smiling Bandit <Strikes Again!/Ha-Ha-Ha>



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