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Re: [HoE] Doomsayers & templars question for a campaign



One way (following the "Rad Battery" idea) To have the Doomies to regain
Strain and keep their powers is to give him a Ghost Lamp (you'll find it in
CotA) or two.

Christopher Merrill

-----Original Message-----
From: Dan Massek <decker@phreaker.net>
To: hoe@gamerz.net <hoe@gamerz.net>
Date: Sunday, March 07, 1999 9:23 PM
Subject: Re: [HoE] Doomsayers & templars question for a campaign
>Thanks for all the good advice people have given me on this thread.  It has
>really been helpful.  Now I just hafta figure out how to keep the
Dommbringers
>powers available to him.   hmmmm any thoughts.  I haven't got CotA yet, but
it
>should be coming in a few days.