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Re: [HoE] Doomsayers & templars question for a campaign
The games sound very complex but as for the Templar losing powers or not I
would say not. I remember reading that even if a Templar turned his back on
the Templars he still keeps his power, so it is my belief that once they
learn to call on their powers they never lose them. As for the Doomsayer I
don't think that they would have their powers or at least deminished some
what because of the lack of Radiation.
Christopher Merrill
-----Original Message-----
From: Dan Massek <decker@phreaker.net>
To: deadlands@gamerz.net <deadlands@gamerz.net>; hoe@gamerz.net
<hoe@gamerz.net>
Date: Saturday, March 06, 1999 9:32 AM
Subject: [HoE] Doomsayers & templars question for a campaign
>I am running a campaign in which the posse are fighting against a major
>cult. They are either Rangers or "deputized" Rangers. I started
>thinking it would be cool if a Cult o' Doom member(maybe a doombringer?)
>or two were sent back in time to establish a cult which would spread
>throughout the states gaining invluence, wealth, and power. So when the
>reckoning happened they would be in a better position to take control in
>the future and eliminate humanity that much easier. Then a Templar
>caught wind of this, and managed to get himself sent back in time to
>stop this scheme, and perhaps even help stop the reckoning.
>
>Do you people think this is too far fetched etc. My other concern is
>would the Templar still have his/her powers? I am thinking that the
>Doomsayer would still have powers, but I am not sure about the templar
>though. My posse doesn't know much about Hell On Earth at all. I only
>have the main book myself. Although I have ordered the Wasted West,
>Brainburners, COTA, and road warriors though.
>
>Feedback welcome and encouraged
>
>
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