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[HoE] How to get a posse together?



I am getting ready to try my hand at marshaling and I was wondering what
other people have used as reasons to put parties togehter? Junkers, Templars
and Law Dogs are ALL portrayed as loners, and everybody is supposed to avoid
mutants. WHat have you guys used as reasons? On another note as far as the
question about Super Soldier I see this as two issues. 1) do changes during
the character creation process effect your starting attribute points and 2)
do changes to dice types effect secondary traits.
Number 2 is important because of the characters ability to buy up dice.
S
P
O
I
L
E
R
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.
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Specificly this pertains to the several mutations and specials that cause a
character to become scrawny as well as Super Soldier.

 This brings up a related point which is if you loss the prerequiste die
type for an edge what happens? This can happen from radiation or drugs
(temporary). In particular the 3 Hearts is a problem.   If a Brawny
character becomes scrawny due to radiation or starvation I would assume he
would loose his +1 size but what about stuff like Hardy? Seems a little
unfair.