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[HoE] Overawe and Strength-based damage rolls



In a message dated 2/1/99 9:31:55 PM Eastern Standard Time, RachlSumnr@aol.com
writes:

<< >  Nope. Grit only works for Guts.
 
 Guts is used to resist overawe, isn't it?
 
 And if you've lived after facing a hangin' judge, a gunslinger might not
scare
 you as likely... would he?
 
 >  Shane >>

Damnation! Two wrong answers on the same day. Let's call yesterday "Shane was
on-crack day."

Now let's fix it.

Grit and Overawe
Yes, Grit should be applied to ANY use of the guts skill, including overawe
checks. A fellow who's fought a Hangin' Judge is going to have a bit of an
edge the next time he gets in a staredown with some other hombre.

Strength-based Damage and Fate Chips
What can I say? I was wrong. Twice. See, what I said yesterday *should* be
right in my opinion. What I wrote in the Quick and the Dead is wrong (and it's
possible it was "edited" by someone else and added because they thought that's
how it should work).

Here's why I think the change should be made.

Fate chips represent the extra effort a hero can put into his actions. He
can't redirect a bullet or make it hit any harder (so you can't spend chips on
that kind of damage). He *could*, however, put extra effort into how hard he
hits, chops, or maims someone.

So I'm going to make if official. Strength is a Trait, Fate Chips can be used
on a Trait check, so Fate chips can be used on the Strength part of a damage
roll.

Of course, you'll have to decide if you want to make this change. It *might*
make characters who specialize in hand-to-hand a bit powerful. That's your
call (and please don't engage me in a long discussion on it! I'm way behind my
deadline on super-secret-Shane-project #113).

Thanks, gang!

Shane