[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HoE] Junker Questions... (Everyone, especially JOHN HOPLER)



In a message dated 1/26/99 7:55:06 PM Eastern Standard Time, OUR0B0ROS@aol.com
writes:

<< 1. When making a gizmo, which way do you round?  Up or down?  Or is it to
the
 nearest number?  This is for use in determining the costs of Drain,
 Components, etc.
 2. If you were to try to make a "stealth suit,"  (for vision or hearing,
say),
 would you need to purchase 360 degrees (so it would work all around), and ECM
 and a range?  Or would it be "Touch" for range?  Or would you need to go with
 the 360 degrees?
 3.  What would be the percentage cost to add a variable damage dial to a
 weapon (kind of like the one for the Ripper gun)?  I have some weapons that
 I've come up with where the cost is 50 points exactly (after modifications,
 AP, etc.) per die, and it would be nice if the weapon didn't always have to
 use 5 GR (or 6 GR, or whatever) per usage, but could be lowered to 1GR for 1
 die damage if the user wanted to...
 4.  What would be the percentage cost for a melee weapon to exceed the "0
 Range" thing?  For instance, if you made a weapon kind of like a lightsaber,
 but you also wanted it to be extendable by several yards, so it could be used
 as a lance, for instance.  I was thinking about charging the 10% for 5 yards
 that is under weapon range to take this into account, but I wanted to hear
 input.
  >>

I've got another question to add.  What about Blast Radius.  My Junker player
and I were kidding around about making a 20d20 grenade, and he said it wasn't
a grenade, it was a bomb, and I said it had no blast radius.  I was kidding of
course, but what would the point cost be for blast radii?