[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HoE] Tech Level



At 08:59 PM 12/20/98 -0900, you wrote:
>Yes and no... befor judgement day, the tech level was considerably
>higher, 3-d VR movies for the masses with sensory (touch/smels/ect)
>added... common use of hover vehicles, 

Actually, Hover Vehicles aren't all that common, the only commercial
vehicle would be the Hover Cycles (or at least hovercars were never
mentioned) and those took a while to show up.  And a specific example that
I didn't mention in my first message is the weapons tech.  While they added
some "experimental" weapons in HoE, the common weapons are still slug
throwers using gunpowder as power.  Come on, you're telling me that they
never went beyond that until the Last War, IMHO, they would have been using
"experimental" energy weapons and rail guns late into WWII, not WWIII.  



> As well as that when the first ghost-rock bomb
>was made, the Mad Scientist's lost their muses... 

Actually, they lost them when the City Buster version was made, not the
originals, and that was in 2063 according to the HoE manual.

>and let's look at mad
>scientists anyway... look at the chances of their ideas being twisted,
>either by subtle or not so subtle means, making the discoveries and logic
>that follows current scienctific development (in RL most of the time
>anyway) irrelevent in the Wasted West timeline.

In the case of Mad Scientists, I will disagree with you.  IMHO, Mad
Scientists would have a huge effect on the tech level of a society.  Look
at Deseret, or more specifically Junkyard and SLC in DL.  This city is
years ahead in tech, compared to the rest of the world, and thats just with
20 or so years of influence from a Mad Scientist.


Cthulhu for President -- 
for when you're tired of choosing the _lesser_ of the two evils.

Richard Petska
ripper@gpcom.net