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Re: [HoE] SA-XM-60 question - Shane
At 04:25 PM 12/9/1998 -0500, you wrote:
>Actually, full damage is usually the result of a projectile spending all of its
>energy in the target. Over penetration tends to result in lower damage to the
>original target since a lot of the energy passes straight through without
>hitting anything vital. It seems like a contradiction, but overpenetration is
>bad for delivering damage (I think anyway).
Right, I had thought of that - but then I looked at the game mechanics. The average for 2d12 is approx. 14 - that is two wound levels - that's sissy girlie-man damage not even strong enough to cause bleeding. It doesn't reflect having a centimeter or so wide hole blown clean through your body.
Having overpenetration happen when either die is a 12 at least means that your average is going to cause 3 wound levels when an overpenetration happens.
-------------------
Allan Seyberth
darious@darious.com
Why did the chicken cross the road:
Han Solo:
Crossing roads aint like dustin' crops, chick!
There's lot of precise calculations. You could walk right into a Starrion, bounce to close to a Chevy Nova, and that would end your trip real fast