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Re: [HoE] Re: ripper gun and power armor
>>The "Ripper": Excuse me while I go hide in the corner here...
>Hm... let me see. Didn't read that bit yet....
>Hully crap. Ngn. Ouch. Not lettin' them get aholda that one. maybe for a
>big baddie, though. I can see their expressions now (5D20
>AP2!?!?!?!).: }
>
>Also, another point to consider is that this gun can be jury-rigged to
>go beyond the 5d20 point. In fact, it can go as high as 10d20 ap2
>(gulp!) and still function properly (assuming the firer can keep the
>gun from blowing up in his hands) If that worked, one could probably
>take a rattler in one shot!
The first thing my players thought of when I mentioned it's abilities
(outside of the game, no way will it appear in mine, as of yet) was 'hook
it up to a BIG spirit battery (at least a 100 point one) and hook it up to
a remote detonator. At 3 pt.s of energy per charge, it will charge up in 33
actions (say one action per round, just under three minutes) and, voila, an
instant (mightily expensive) 33D20, AP2 tac nuke (will do serious damage
out to 165 yards, a shade under 500 ft.. Not enough to raze a city or town,
but it will vaporize anything short of a Reckoner. That's almost 200 points
average, if the armour is 2 or less.
Hm... it does give me nasty ideas, though. : }
Paddy
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