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RE: [HoE] Kung-Fu fighting
I was even nicer. I would let them have the special powers even, as long as
they pay for the edge.
But then in my current Deadlands game I have a Shaolin Priest with blessed
and martial power.
It has not helped him at all. He almost dies of a heart attack last night
when some Devil Bats surprised him!
Wes
> ----------
> From: Prince Nightchilde[SMTP:nghtchld@applink.net]
> Reply To: hoe@gamerz.net
> Sent: Monday, November 23, 1998 2:10 PM
> To: hoe@gamerz.net
> Subject: Re: [HoE] Kung-Fu fighting
>
> I'd thought about this myself.
>
> What I'd probably do is allow them to take Fightin' X, but not the
> special martial arts powers...I would require them to take the Martial
> Arts Trainin' Edge, though, just so that everyone and his dog didn't end
> up taking martial arts.
>
> I can also easily see a Templar with martial arts.
> Hmmmmmmmmm............
>
> Marshal Nightchilde
>
> Robert Kukuchka wrote:
>
> > Hello all,
> > I was just curious. Is anyone using the Great Maze rules for
> > Kung-Fu in Hell on Earth? Or are they're new rules to be put out? I'm
> > thinking that Sykers would really kick-ass with Kung-Fu, plus make a
> > lot of sense. I mean they're supposed to be these ninja-esq, so why
> > not make them leathal with they're hands. Brawlin is just not right
> > for em. Any ideas on pros/cons? Thanks ya'll.
> >
> > Templar Shannow
> > --
> > "This is my BOOM STICK!"
> >
>
>
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