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RE: [HoE] Kung-Fu fighting



I was even nicer. I would let them have the special powers even, as long as
they pay for the edge. 

But then in my current Deadlands game I have a Shaolin Priest with blessed
and martial power. 
It has not helped him at all. He almost dies of a heart attack last night
when some Devil Bats surprised him!

Wes

> ----------
> From: 	Prince Nightchilde[SMTP:nghtchld@applink.net]
> Reply To: 	hoe@gamerz.net
> Sent: 	Monday, November 23, 1998 2:10 PM
> To: 	hoe@gamerz.net
> Subject: 	Re: [HoE]  Kung-Fu fighting
> 
> I'd thought about this myself.
> 
> What I'd probably do is allow them to take Fightin' X, but not the
> special martial arts powers...I would require them to take the Martial
> Arts Trainin' Edge, though, just so that everyone and his dog didn't end
> up taking martial arts.
> 
> I can also easily see a Templar with martial arts.
> Hmmmmmmmmm............
> 
> Marshal Nightchilde
> 
> Robert Kukuchka wrote:
> 
> > Hello all,
> >     I was just curious. Is anyone using the Great Maze rules for
> > Kung-Fu in Hell on Earth? Or are they're new rules to be put out?  I'm
> > thinking that Sykers would really kick-ass with Kung-Fu, plus make a
> > lot of sense. I mean they're supposed to be these ninja-esq, so why
> > not make them leathal with they're hands. Brawlin is just not right
> > for em. Any ideas on pros/cons? Thanks ya'll.
> >
> > Templar Shannow
> > --
> > "This is my BOOM STICK!"
> >
> 
> 
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