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RE: [HoE] Fallout2



I too have had no trouble with it. I even took a look at what the patch is
going to address and had found no problems with those areas while I was
playing. The game is fantastic though and having the primary puzzle not be
timed makes the game more enjoyable.

Wes


> ----------
> From: 	Rehability[SMTP:jcook@net-serv.com]
> Reply To: 	hoe@gamerz.net
> Sent: 	Thursday, November 12, 1998 10:15 PM
> To: 	hoe@gamerz.net
> Subject: 	Re: [HoE]  Fallout2
> 
> Yep (although I personally have had no trouble so far). The first patch is
> supposed to be posted to Interplay's web site sometime today (Friday).
> 
> James Cook
> 
> -----Original Message-----
> From: Allan Seyberth <darious@darious.com>
> To: hoe@gamerz.net <hoe@gamerz.net>
> Date: Thursday, November 12, 1998 10:34 PM
> Subject: [HoE] Fallout2
> 
> 
> >Hey there,
> > Can anyone who has played both Fallout CRPGs tell me if the 2nd one is
> as
> >buggy as the first?
> >
> >Thanks.
> >
> >
> >-------------------
> >Allan Seyberth
> >darious@darious.com
> >
> >Tom Wolfe:
> >Kesey, muscles rippling under his shirt, a mysterious smile on his face,
> >surrounded by the Merry Pranksters, placed the chicken at the road's
> edge.
> >The chicken paused at the edge of the road, looking this way and that,
> and
> >then rending the air with a tremendous, "ba-BAAWWWWKKK!" bolted across
> the
> >road, its disheveled wings flapping uselessly about, leaving a trail of
> >feathers and dander that, whenever two-ton chromium steel, 300 horsepower
> >tail-finned symbols of Detroit's and America's supremacy passed, would
> >swirl in a miniature version of a cyclone like the ones Mr. and Mrs.
> >America see on the TV news every evening when he's come home from work
> and
> >she's setting the table for dinner, both only half paying attention to
> the
> >cyclones that devastate midwestern cow towns on sweltering summer
> >afternoons. And the heat, dander, tornados, asphalt, tail-fins and the
> >sweat of Mr.
> >and Mrs. America as they move mechanically in their daily routine like
> the
> >figurines in one of those huge medieval clocks on some cathedral in some
> >European town, moving in the same way, every hour on the hour, it was all
> >summed up by the "ba-BAAWWWWKKK!" of a scampering chicken accompanied by
> >the "skritch, skritch" of its feet.
> >
> >
> >To unsubscribe, send a message to esquire@gamerz.net with
> > unsubscribe hoe
> >as the BODY of the message.  The SUBJECT is ignored.
> >
> >
> 
> 
> To unsubscribe, send a message to esquire@gamerz.net with
> 	unsubscribe hoe
> as the BODY of the message.  The SUBJECT is ignored.
>