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Re: [HoE] A Few Qs
On Thu, 17 Sep 1998, Prince Nightchilde wrote:
> Junkers is due out in...what...March, I think.
Hurray! Maybe I can get someone to buy it for my birthday then...
> Everyone (even Shane) seems to agree
> that the Junker section was pitiful.
Basically. I love the idea, tho, so I forgive him.
Hmm. Anyone on the list seen Tribe 8 (the rpg, not the band)? There's a
class in there called Keepers that are basically Junkers (using magic to
fill the gaps in junked tech), might be worth a look.
A pal and I were tossing some Junker ideas back and forth and he has the
idea of "life Junkers"-- Frankenstein types, basically.
Incidentally, how does "Chock Full of Nuts & Bolts" sound for a
cyborg-manufacturing company?
> > Should I infer anything about the state of the Hunting Grounds from
> > the omission of Ghost Dancers in the "surviving archetype books" section
> > of HoE?
> I'm trying not to infer anything about the 'Grounds until I get more info.
> Trying very hard not to infer anything.
Heh. It's going to be a long three weeks...
> > And what good is Faith mechanically, now that the Protection miracle
> > isn't standard issue?
> Well, officially, I think that it's pretty useless now except for Doomsayers.
Don't Templars have some too?
> Although, since I am allowing the old types in my game, I'm thinking of
> running it just like Faith from Deadlands.
That would probably work just fine, but I like keeping HoE as seperate as
I can from DL, just for the feel...
> Speaking of old types, such as Hucksters and such, here's an idea to keep
> people from playing one as often...double or triple the cost of the Arcane
> Background for those types. Just a thought.
Or just disallow it outright. :)
Joe
------
It's just a game. Try to remember. http://acs1.bu.edu:8001/~arie/rpg.html
"Starman is just getting more and more formalized, like some demented
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