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Re: [HoE] Chips for Strain Idea





skunian@insuranceholdings.com wrote:

> My group has played a couple of times now, and every session the doomsayer
> runs out of strain pretty early. The sykers holds on a little longer, but he
> runs out too. I think the players would love this idea, as a Marshal I'm not
> sold on it yet.
>

Do what I do when the posse wants something special like that.  Remind them that
if they can do it, so can the NPCs...including the bad guys.  Usually, this
stops my posse dead cold on alot of GREAT ideas like that.  :)  To those that it
doesn't, well, they usually regret it at some point down the line.

Marshal "You want to do WHAT?  Hmmm..<evil grin>...okay, but remember, the bad
guys can do it too" Nightchilde