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RE: [HoE] Junkers Gear and a minor rant [shane]



It may also help if PEG puts up several examples of Junker equipment
creation.  You guys obviously have more knowledge about it.  You could
devise some gear that exploits the Powers in ways we don't think of.


He's got a point; after the Wasted West book is out, we'll most likely have
a very complete game on
our hands, given the total amount of pages.  As for Junkers, we've been
working out a few new
powers, as well as some innovative uses of the Trait power.  Since you could
give a device almost
any Aptitude, there's a lot of potential there.  If your players don't like
Junkers, then the
Marshal can just use them as a plot device, and therefore have any machine
he wants them to have,
and fudge on the mechanics of it.  Then, when the Junker book comes out, we
can all be happy and
play Master from Beyond Thunderdome.

-- 
Love,
Joseph Malik