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[HoE] Junker Gear



  Junker Gear.
        I was having a problem visualizing Junker gear until people
started making them up for the list. I know understand. Someone on the
list made an Energy Bow and several other people have made things and
complained about the weight of the finished items.
        In the examples I saw no one started out with any basic
materials, (for example I will use a bow for the Energy bow and an arrow
for the Spirit Arrow.). This means the Junker was making the item from
the equivalent of scraps of metal and other items not normaly involved
in the created items use. Try making anything from scratch, it usually
takes a lot more stuff then it does to make the normal item.

For Example Prince Nightchild did this:
<Sprit Arrow
<Power:  Damage

<Components
<Structural: 7     Mechanical: 6     Electronic: 3     GR:  3 per shot
<Mods:  Damage:  3d6 (45 points)     Spiritual Damage Only:  +100%
<RoF: 12 (+200%)     One-use weapon:  -50%     Wind Damage only:  -25%

<Total Mods:  +225%
<Total Points: 146

<Theory:  The Spirit Arrow, when fired from a normal bow, explodes into
<12 small shards of purely supernatural energy, which spiritually damage

<any living being it hits.  Firing spirit energy, it does ignore armor.

<Weight: 28 lbs
<Weapon      Speed      RoF      Dam            Rng
<Spirit Arrow     1          12        3d6 Wind     5

        Now, the way I see it. This means his Junker went somewhere,
found the parts to a car, a vacuum cleaner, and a radio and made this
arrow and a way to fire it ONCE why does it have a ROF? This is
important folks. Not only did he create an arrow, but he created a way
to USE without anything else.That is why the cost are so high and the
items way so much.

Now, however lets say I start with an arrow.
1. I all ready have the theory (thanks Prince Nightchilde.)
2. Okay per Prince Nightchild.
3. Buy the powers:
        Damage: +3d6 (45 points)
        Spirit Damage only: +100%
        Wind Damage only: -25%
        One-use Weapon" -50%
        Total cost: 56.25 rounded to 56.
                                    Note: since an arrow can only be
fired once I do not give it a ROF.
4. Assemble the components.
       Looking at the book it says I need: Structural 2.8, Mechanical
2.24, and Electronic 1.12. Now, as the Marshal I am going to make a
judgement call. The player started out with an Arrow. So I am going to
say he supplied the Structural, and half of the mechanical parts.
Marshal's will have to decide this on part for themselves, but the
physical arrow would be 90% of the item IMO. Therefore he needs:
    Mechanical: 1
    Electric: 1
For a cost of the Arrow plus $13 worth of parts.
The weight of the item is the Arrow plus 1lb 8oz.

5. It takes my Junker 2d6 hours to make the arrow versus a TN of 9.

Sorry this took so Long I hope it helped and I await you all showing me
what I did wrong.