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[HoE] Spirit Arrow (Junker device)..rambling...
Okay, I figured I'd take a shot at a Junker device....
Sprit Arrow
Power: Damage
Components
Structural: 7 Mechanical: 6 Electronic: 3 GR: 3 per shot
Mods: Damage: 3d6 (45 points) Spiritual Damage Only: +100%
RoF: 12 (+200%) One-use weapon: -50% Wind Damage only: -25%
Total Mods: +225%
Total Points: 146
Theory: The Spirit Arrow, when fired from a normal bow, explodes into
12 small shards of purely supernatural energy, which spiritually damage
any living being it hits. Firing spirit energy, it does ignore armor.
Weight: 28 lbs
Weapon Speed RoF Dam Rng
Spirit Arrow 1 12 3d6 Wind 5
Okay, first of all, this was designed to be a (mostly) non-lethal way of
taking out Bad Things, thus that's why it does Wind Damage.
I had a couple of problems, though. The biggest problem I had was the
Weight. 28 pounds?!?! For an arrow?!?!!? So, using these rules, my
Junker would be firing an arrow that weighs about 10 pounds less than
three year old daughter. Uhhh...anyone know a bow that will handle a 28
pound arrow? I guess one could pull out my favorite argument and say
"But it's supernatural in origin, therefore, it works," but even I'm not
really willing to accept that...
Uhm. Okay, so my arrow contains half a car bumper, a paper weight, 6
pistons and some circuitry and wiring.
This may be house rule time: For weapons, I will use the Size
modifier....now....that means...
=========================================================
Sprit Arrow
Power: Damage
Components
Structural: 7 Mechanical: 5 Electronic: 3 GR: 3 per shot
Mods: Damage: 3d6 (45 points) Spiritual Damage Only: +100%
RoF: 12 (+200%) One-use weapon: -50% Wind Damage only: -25%,
Size: Baseball(ish): -25%
Total Mods: +200%
Total Points: 135
Theory: The Spirit Arrow, when fired from a normal bow, explodes into
12 small shards of purely supernatural energy, which spiritually damage
any living being it hits. Firing spirit energy, it does ignore armor.
Weight: 27 lbs
Weapon Speed RoF Dam Rng
Spirit Arrow 1 12 3d6 Wind 5
==========================================================
Hmm. Still unacceptable.
Two options I can see....
Junker House Rule: The Common Sense Item Weight Rule: If it seems
stupid to make an item weigh what the rules come up with, okay with your
Marshal a new and better weight.
Junker House Rule: The Law of Like Weights: An item weighs as much as
a comperable object listed on the Size Mod chart (even if you don't buy
the Size mod). Thus (I'm guessing on many of these weights):
Size Weight
Baseball 1-3lbs
Dog 15-100lbs
Human 100-300lbs
Motorcycle 200-600lbs
Car 800 to 1200lbs
Bus/Tank Several tons
Why bother above that?
Whatcha think?