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Re: [haggis] Goals of the game
Meanwhile, back at the model home, Flig@aol.com said:
> Ok, so now that I've traded away any chance of winning in Game 91,
> I'll reflect on what really bugs me about the game.
>
> The problem is that I don't care much for games that have unknown
> goals. Swift talks about how trading cards is more fun than trading
> rules, and I agree with that....but when I've traded cards, it's been
> pretty much at random, and it's come back to hurt me more than help.
>
> Perhaps what would help the game would be that in addition to Rule
> cards, that there would also be Personal Goal cards. These cards
> would be like special (and very high value) bonuses for getting card
> combinations that would apply *only* to the holder of the Goal card.
> Goal cards can be traded like everything else.
One of my suggestions was that the rules be the same for everybody,
but the colors were different. So the rules would be:
1: X is worth 2
2: Y is worth 3
3: For every set of 3 X's, one Y is multiplied by 3
BUT
For me, X=red, Y=blue and for you, X=blue, Y=red
This way, there wouldn't be a hording of a particular color by the
person who happened to be dealt the key rule. Well, there would be,
but that would be ok because that rule would reference a different
color for each person.
--
Ted Rathkopf