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RE: [haggis] Rules distribution
>1) how do we feel about a player knowing two "copies" of the same rule? Should I make sure that
>doesn't happen?
For now, I don't think it's a big deal, we haven't really figured out the value of owning the only version of a rule is.
>2) What new rules should I whip out today? I've coded "oddeven", which was Jim Reed's idea:
>> Turning in an odd number of cards costs 5 points, and even number gains 5 points.
>(the value is randomized 1 to 10).
have any crazy rules yet?
-the value of a Potato is equal to the number of Guinnesses in your hand.
-if furtivespy has the most pickles then radishes are worth double.